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12 Cats
I think this is by far the most complicated game I have made until now, gameplay wise. This turn-based game is heavily inspired by the Sonny series (by Jakrin Juangbhanich). Every round, the player can choose a move that will attack the enemy, or help themselves. In this game, there are 12 different enemies, hence the name. There are also eight different elements, each with six moves attached to them. Every enemy has two elements at their disposal and a selection of the moves connected to those elements. Every enemy is therefore unique in strength and strategy. The player can build their own fighters by choosing one of four pre-set combinations of elements. The player can then choose moves and assign skill points to certain moves and abilities. The goal of the game is to find a strategy for each of the enemies and defeat all of them. This will take a lot of experimenting and careful planning.